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TD CrackGlass

TD CrackGlass

Project 2 of 3

Areas and technologies

  • touchdesigner
  • webgpu
  • real time
  • yolo

Tools

TouchDesigner, YOLO (person detection) and WebGPU

Interaction

Movement, impacts and accumulated damage

A real-time experiment with glass that cracks, breaks and rebuilds itself.

A glass floor seen from below. Movement creates cracks that intersect earlier fractures; fragments lose their support, break free and fall towards the camera.

01

Breaking the glass

Each impact opens a star of branching cracks that cut through existing fragments. Damage accumulates: a piece stays in place while it retains enough contact with its neighbours and the edge of the pane. When it loses that support, it falls and can bring other pieces down with it.

02

Light and reconstruction

The glass refracts its surroundings with colour separation. Edges and cracks, blurred nearby fragments and distortion after each impact make the breakage visible. After a period without movement, the cracks fade and the surface becomes whole again.

03

On screen

The effect is shown on a suspended screen. The portrait recording follows the cracks along its surface; the wide shot places the piece within the room and shows its scale.

Screen · portrait view

Screen · room view